Sunday, October 24, 2010

Three's Company, Four's a Crowd. Sorry Green.

Fiona: "Hey Sam, can you do something that will make me really happy? Wanna erase Green from the board?"

Literally minutes ago the game of diplomatic risk ended. The group was small, consisting primarily of the core members (heads of state and diplomats) and some very enthusiastic members of the populous. The game was epic.

It picked up soon after Red's demise (YAY!!!) and with a fresh strategy from the allied teams (Blue, Black and Yellow). The goal: get rid of Green. After two or three rounds of the game, the mission was successful--much to Rachel and Alyssa's chagrin.

With that taken care of, Black declared war on Blue so that Blue wouldn't win before Yellow and Black. Black and Yellow traded territories so that Yellow and Black's goals were met, then Black ended the war with Blue, so that once the diplomatic changes were made, all three teams won at the same time.

So the allies won. :)

Victory!

Also, kudos to Scott and Sam for the awesome sound effects. :)

1 comment:

  1. What annoys me is that we (Green) were strongly allied with Yellow for most of the game. What annoys me most is that I should have seen this coming - we were completely reliant on the other three teams. I had my suspicions at first, but Fiona assured us that they wanted a peaceful win. Well, I guess they got it, but it wasn't exactly a nice reward for us helping them take out red and cooperating for the rest of the game.

    The way I see it now, based on this game, is this: each IR theory has certain benefits. Sometimes it is necessary to work together for the common interests of multiple states (liberalism), but at the same time you can't completely let your guard down (realism), and you have to be aware of how the rest of the world sees you (constructivism). Or something along those lines.

    In any case, well played. Even though I hate you all now (jk).

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